We had a chance to see some of the new professions in action, such as firefighters, who live at home but report to the firehouse, where they can work on their mechanical skills by upgrading the fire engine (which starts off as a slow-moving clunker that doesn’t always make it out to the fire in time) and slide down the fire pole to respond to distress calls throughout the city. These include fires of all sizes, as well as other disasters, such as earthquakes and attacks by hordes of angry lawn gnomes. PIs, on the other hand, receive cases that take place as multipart quests and may require them to travel across town to search a crime scene for clues or interrogate suspects. Inventors harvest scrap from the local junkyard to hammer out projects, such as a hygienic floor spray (which spritzes a cleansing shower of water from the floor that increases the hygiene rating of any sims that walk over it). There’s also a time machine that lets your sims travel back in time to have past-tense “woohoo” (The Sims’ euphemism for getting to know someone in the biblical sense) and even have your children come visit you in the future. And, there’s a live-in robot that will not only do your chores but can also pursue its own career path and even have relationships with other sims.

The first thing I’m going to do when I get Ambitions isn’t to play it, but rather build the Ghostbusters headquarter and add in the firepoles.  Once I get the place the way I like it, I’ll take on the Ghost hunting career.  Here’s hoping that the wonderful modding community can help a fellow fan up and model the proper uniforms and the Ecto-1.  Please, please, please 😀

read the full spotlight article over at GameSpot!