SimGuruKarsky and More Supernatural Info

via SimsVIP

More info via blog.

We’re back to answer more of your questions and this time, we’ve grouped together all your queries around advanced population options.

As you may have heard, we’re including advanced settings for controlling the population of some of the Sims types in the game, including some of the types introduced in previous expansion packs. With the new settings you’ll be able to control the population growth of: vampires, fairies, werewolves, witches, pets, horses, and celebrities. You can allow your populations to continue to grow as normal (the default) or turn population growth off completely for each of the supported Sim types. However, the control is global and cannot be configured differently for each world or saved game. Of course, you must have the appropriate expansion pack for some types to appear at all.

Check out our responses below and let us know if you still have questions. Also, we’ll be posting more responses to your questions on other topics next week. Stay tuned and keep them coming! It is great to see so many of you excited for The Sims 3 Supernatural and asking so many questions.

Advanced Demographic Options

Will we be able to determine the number of pets in the neighborhood? Mainly unicorns.

Answer – You’ll be able to control whether or not the game populates the world with horses and pets, but not specifically unicorns. Who doesn’t like unicorns?

I would like to know if a zombie population slider will be included with the rest of the sliders? In the chat celebrity sliders and vampire, werewolve, ect. sliders were mentioned, but not zombies! Sorry if this is repetitive

Answer – The population control settings are on/off checkboxes and not sliders. Zombies are not one of the Sim types that you can control from the new settings. If you are interested in having more or less zombies in your world there are other ways that their population can be effected, such as using your Sims to turn other Sims into zombies through the new “brains” interaction. Also look for zombies to appear in the world on a full moon, those zombies will be cured the following morning. Sims can also make elixirs that create or cure zombies, therefore increasing or reducing the amount that you have in the world.

Is it possible to choose different settings for amount-of-occults in every new saved game, or is it just one slider for every game?

Answer – The new population controls affect the game globally just like the other settings in the options menu and are not associated with individual saved games.

So, say that I start a new game in Bridgeport, and I set the vampire population to zero. Will the pre-made vampires stay as vampires? Or will they turn human?

Answer – Vampires that already exist in Bridgeport at the time you un-check the vampire checkbox will remain as vampires in Bridgeport, The existing vampires can still “turn” other Sims however the game will not auto populate new vampires to the world after you un-check the box.

I know that you can control Supernatural Sims and celebrities. But are PAPARAZZI going to be controllable as well, or is that not possible because they will not be part of the playable population?

Answer – You can’t directly control the paparazzi population with the new settings but there are two new options that will allow players to limit the celebrity populations in different ways, and as a result, the paparazzi that are drawn to them will be reduced. One option will allow you to prevent your active household from gaining celebrity status and the other option gives players the ability to control whether or not the game tries to maintain a balance of Sims with celebrity status in the world.

I did watch the video (not live) but would like to know it the population control will be available “without” the EP, via a patch or update? I am not planning on buying the EP but would already like to control vamp and celeb populations I already have.

Answer – The new settings will be available in the options menu if you have one of the expansion packs installed that includes one or more of the specific Sims types that are supported. The new settings will be released through a Game Update that will go out with the launch of The Sims 3 Supernatural.

8 Comments

  1. I’m really happy we are getting these populations controls :) sounds like a great idea! I dont really like occult sims at all of any type so this i think will really help me keep a realistic town :)

    thanks for the post :D

  2. Jonny says:

    This makes me feel much better. I’m not thinking of purchasing Supernatural, but if I ever find it on sale I’ll be safe in the knowledge that my game won’t be ruined. Thanks Gurus.

  3. funnykid says:

    Very disappointing. No sliders and the effects are global. I was hoping to have a Supernatural world while keeping all my other worlds free of supernatural entities. It still can be done, but I’ll have to go in and modify the check boxes every time I switch worlds.

    I also do NOT want zombies in ANY of my worlds. I do not want to have to deal with them on a daily basis and certainly not on nights with full moon.

    Will not be buying Supernatural.

  4. Enjoji says:

    For those of us who play our games with mods, fingers crossed for ways to keep supernaturals in certain worlds and out of others, as EA’s idea of ‘global checkboxes’ is very restrictive – and a bit silly, really…. So here’s hoping Twallan & Co can figure it out and get those mods going :D


  5. funnykid:

    Very disappointing. No sliders and the effects are global. I was hoping to have a Supernatural world while keeping all my other worlds free of supernatural entities. It still can be done, but I’ll have to go in and modify the check boxes every time I switch worlds.

    I also do NOT want zombies in ANY of my worlds. I do not want to have to deal with them on a daily basis and certainly not on nights with full moon.

    Will not be buying Supernatural.

    No Zombie check boxes because Zombies do not auto-populate like other occults. You have to make a Zombie first. So relax. :)

  6. funnykid says:

    But that doesn’t change the inflexibility of the auto-population system.


  7. funnykid:

    But that doesn’t change the inflexibility of the auto-population system.

    Before you start a new game, go into setting and turn off the different occults. Then the new game will have none in it. Unless it’s a world that has pre-mades. But if it’s a world where there are none like Lunar Lakes, then there will NEVER be any unless you create them manually via elixir/potion. That and you can always turn “story progression” off if you don’t want your wolds auto-populating.

  8. funnykid says:

    theblackscorpion, my point, as above, was that the settings do not stick to particular worlds. I already said I know I can change the settings manually each and every single time I start or switch neighborhoods. The settings are global, meaning if you rotate through worlds, you will need to keep track of what you want in each world.

    That’s not even all of the issue. There is no slider, meaning you cannot set the population to your desire. You either have it or you don’t. For a sandbox style game like The Sims, this feature is awfully limited. If it was 2002, I’d understand, but it’s 2012. It’s like building with Lego without the option of scaling the number of red bricks you’d like to appear in your world. You either have red bricks, or you don’t have red bricks.

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