With the news that The Sims 4 is coming to Mac this month (February), it appears we could now have a release date.
Although this hasn’t been confirmed by EA, @TitiaDoowop shared an image on Twitter of the game saying “Available 17th February 2015″ when on Mac.
Of course, this date is subject to change and could be incorrect, but if the 17th February is the release day then that mean’s us Mac users don’t have to wait much longer!
It’s the weekend and that means it’s time for Rachybop’s Sims Saturday! This week she is trying something different and has created a “Weekly Roundup” of news.
The Mac version of The Sims 4 is just around the corner and EA have released the official system requirements for Mac users.
MINIMUM OS: Mac OS® X 10.7.5 (Lion) CPU: Intel Core 2 Duo 2.4GHz Processor or better
RAM: At least 4 GB RAM
HARD DRIVE: At least 10 GB of free space with at least 1 GB additional space for custom content and saved games
VIDEO: NVIDIA GeForce 9600M GT, ATI Radeon HD 2600 Pro or better. Video RAM of 256MB or better
INPUT: Keyboard and Mouse
ONLINE REQUIREMENTS: Internet connection required for product activation.
Source: Platinum Simmers
Machinima has always been popular since the days of The Sims 2 with people creating their own original series. I’ve recently stumbled upon a well-made series called ‘Inside’ by miboy1991.
This is a voice over machinima series made entirely with The Sims 4, which is pretty awesome considering it is a pretty new game.
Check out the first episode below and you can watch the whole series so far on miboy1991’s YouTube channel.
The Sims 4 is a very large game and it’s not always easy to work out how to do things. I’m always discovering new things as I play, such as collectibles, so it’s always handy to have something to refer to.
That’s why today’s community spotlight is all about Carl’s Sims 4 Guide, an awesome resource and it is full of information about The Sims 4. From information about emotions to skills, and from ambrosia to WooHoo, Carl’s guide has you covered.
Check out Carl’s Sims 4 Guide
Hi everyone, I hope you’re all having a fantastic day! Today I want to briefly talk about some changes at BeyondSims.com which I hope many of you will enjoy.
Firstly, as you may have noticed, we have launched our Community Spotlight! This is a daily feature that celebrates The Sims community, from interviews to videos and from lots to mods – something different shall be showcased everyday! This is something I’ve been hoping to do for 2 years so you could say I’m “beyond excited” to finally make this a reality.
Secondly, and perhaps the biggest change, is that we are no longer exclusively an EA/Maxis fansite. The core and main focus of this site will always be about The Sims, SimCity and other Maxis games however there are other upcoming simulation games which I’d like talk about on the site – such as Cities Skylines. Therefore, under “Other Games”, you’ll start noticing news for some new Simulation titles. This is a trial to see how it goes and at the current moment any non-Sims/Maxis news is not showcased on the home page.
Let me know what you think and I’m looking forward to developing new content in the coming year!
IGN has shared a preview for Cities: Skylines and discusses whether 13 Finnish developers could take on Maxis’ SimCity.
Developer Colossal Order claims two key differentiators from EA’s genre stalwart: freedom and control. The former manifests itself with Skylines’ openness to modification. While the small team has built a hearty city-builder, Colossal Order is building mod support into Skyline so that the game can grow even further after launch. (SimCity encourages most forms of modification, but doesn’t have an official modding tool.)
And while that’s all well and good, there’s always a possibility that a mod community will be underwhelming (or nonexistent), so I’ve extracted more excitement out of the control level Colossal Order showcased during the hands-off demo. I’m never really one to micromanage my in-game cities, so being able to create swathes of residential buildings or large roads with photoshop-like brushes and marquee tools is a nice way to create a signature city look without a ton of clicking (though fans looking to be specific can lay down individual buildings by doing things the old-fashioned way).
Yes! We’re now covering news for other upcoming simulation titles – but don’t worry our main focus is still The Sims/Maxis games.
PCGamesN has posted a preview of the upcoming city simulator, Cities Skylines, and it looks like it’s shaping up to be a fun game.
To an unsuspecting bystander, Cities Skylines looks identical to EA’s own city simulator, drawing on same the clean graphical aesthetic, those same stylish data maps showing where you can expect ground pollution, how fast the wind is blowing and how property values are changing as you develop your urban sprawl.
Maps come with natural resources waiting to be dredged, tapped, scooped or harnessed: things like forests, oil wells and water, and your city will naturally benefit from and become centered around these resources. Connections to other cities are present in the form of motorways, airports, boats and trains, all allowing you to plug your city into the larger world around it. All, of course, in single player and without any requirement for an online connection.