From SimCity Series

(UK) SimCity GAME Exclusive Collector’s Edition – Price Reduced!

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GAME have made the exclusive SimCity collector’s edition £42.99 instead of £54.99, making it cheaper than the limited edition – if you’re wanting to get the new SimCity in March then be sure to take advantage of this offer!

Click here to check it out

SimCity

 

SimCity: Lucy Bradshaw Discusses Always-Online Requirement

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Hi everyone – I’m Lucy Bradshaw and I lead the Maxis Label here at EA. Last week, we held a Reddit Ask Me Almost Anything (AMAA) where we gave fans a chance to speak directly to the development team creating SimCity. First off, I want to personally thank everyone who asked us questions and participated in the event –the team really appreciates your feedback. We received some great questions on a range of topics, including the city size, the GlassBox engine powering SimCity, and even how many splines we’ve reticulated over the years (short answer: a lot).

One particular topic that was brought up during the chat was our decision to require an online connection to play the game. I’ve also been talking to fans directly on this subject and I wanted to put some of my thoughts on this here on our blog. I understand why this may be a concern for fans who have been playing SimCity for decades now. Like all of you, I’m a long-time SimCity fan. But it’s not just me – we have several veterans from previous versions of the game here at the Maxis studio, and we are all proud and excited about the game we’re making and we think you’ll really love it.

Creating a connected experience has always been a goal for SimCity, and this design decision has driven our development process for the game. This is easily the most ambitious game in the franchise and we’ve taken great care to make sure that every line of code embodies the spirit of the series. To do this, we knew we had to make sure we put our heart and souls into the simulation and the team created the most powerful simulation engine in its history, the GlassBox Engine. GlassBox is the engine that drives the entire game — the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player’s local computer.

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Seasons in SimCity?

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It looks like SimCity will have Seasons in-game, which is absolutely fantastic. This game is looking better everytime I hear something new about it!

And from this image below of SimCity, it certainly looks like the Autumn Season, it’s beautiful.

Thanks to GlossyGem

Supply, Demand, and SimCity’s Global Market

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Read more at GameSpot

Over time, even gold becomes worthless. For proof, look no further than the hyperinflated economies of World of Warcarft and the Diablo series. From his prior experience working with Blizzard Entertainment, Stone Librande, lead designer on SimCity, has witnessed how rewarding players with a currency, and then building a player economy from that same currency, can have detrimental results.

Armed with this perspective, Librande and his team have set out to create a virtual marketplace that will be economically stable after years of use, while remaining potent enough to influence how you play.