Joystiq – Darkspore review

May 3, 2011 in DarkSpore

Although there’s an interesting sci-fi story, Darkspore doesn’t have much of a personality. While the campaign is long and surprisingly challenging, there aren’t any NPCs to interact with or side quests beyond fulfilling a handful of bonus objectives. There isn’t even a way to replay cutscenes. It’s also hard to get too invested in your characters when you’re switching between them all so frequently.

There are a few major bugs, like one that made my characters inexplicably unable to attack or move. There’s also the issue of requiring an constant online connection. To the game’s credit, it will place you at your last position if you lose connection with the game server, but it doesn’t pause the action while you’re out of commission – not even in a solo game. So, if you happen to be fighting a boss or fending off a horde of beasties, your hero is likely to be wiped out before you reconnect.

review here (3/5 stars)

Darkspore – 9 launch day screenshots

May 3, 2011 in DarkSpore

I didn’t get around to posting these 9 screens released last Tuesday, so here they are!

darkspore_-_editor__2_ darkspore_-_editor__1_ darkspore_-_action__7_ darkspore_-_action__6_ darkspore_-_action__4_ darkspore_-_action__33_ darkspore_-_action__3_ darkspore_-_action__1_ darkspore_-_action__2_

Eurogamer – Darkspore review

May 3, 2011 in DarkSpore

This system is clearly intended to promote strategy and diversity as well as risk-taking, but all too often it means sighing resignedly, returning to the Editor and laboriously upgrading your squad or assembling a new one. As the game progresses, you unlock the option to have additional squads to hand, which mercifully frees things up, but it leaves a slightly bitter taste in the mouth. Is the game artificially withholding key features like this (other ‘upgrades’, play modes and even player-versus-player are treated similarly) until several hours in, purely to create a veneer of evolution?

The solo campaign is compulsive enough, built as it is upon the perennial allure of splatting monsters and collecting items with bigger numbers. But as the game wears on, it increasingly feels like a treadmill. There’s some aesthetic variety to the levels, and a slow trickle of huge bosses fitted with interestingly brutal powers of their own, but behind that it’s the same experience recycled and not blessed with the sense of escalation and place that helps the Diablo games rise above their simple mechanics.

continue reading

(Newsletter) – Darkspore is now available!

May 3, 2011 in DarkSpore

If you haven’t noticed, Darkspore is now available!

http://i2.wp.com/farm6.static.flickr.com/5223/5685200576_2aa53c67f5_z.jpg?w=670

ZAM’s Darkspore Launch Roundup and Starter Guide

April 27, 2011 in DarkSpore

I’ve played the Darkspore beta, and while I had good intentions, I just didn’t get hooked like most people are when they play – it’s not that its a bad game or anything – I just don’t have a lot of time to dedicate myself to gaming as I just have too much on my plate at the moment.  However, I’ll revisit this game when I have free time as I had very fun during the beta period!

If you are already playing, then perhaps the following article from ZAM will help you out with sharing PvE and PvP tips!

Remember to check your objectives tab on the bottom center-right of your screen. Getting gold medals in objectives increases your chances of getting rare loot after the level is complete, so you should always be going for gold!

Sometimes objectives are time-based, but they often end up being the last “hidden” objective, so you don’t know that you’re being timed until the middle of the level. If you’re going for gold medals, your approach to the level should be based off of fulfilling your objectives quickly without distractions.

Don’t be afraid to run away! If you’re low on health against a boss or some enemies, remember that you’re not obligated to stay in their face, taking all the hits. It’s possible to “kite” a boss with some ranged heroes by walking in circles and occasionally turning around to take a pot shot.

Use your squad switches to create powerful combos. At the early levels, I loved walking into crowds with Revenant, using his area-of-effect fear, switching to SRS-42 and then doing a missile barrage on that spot. There are hundreds of other great combinations you can use in PvE, and they should become an integral part of your strategy.

More tips here

IGN – Darkspore Review

April 27, 2011 in DarkSpore

There are some really great things about Darkspore. The vast amount of customization options and the simple but fun battle system kept me interested enough to overlook the poor execution of story. However, a broken competitive multiplayer system and a single-player experience that forces you to excessively replay level after level in order to get powerful enough to continue make it obvious Maxis needs a little more practice developing games that aren’t simulations.

Not bad – IGN gives the game a 7/10 score!

 

Ten Ton Hammer – How Darkspore Will Evolve the Action RPG

April 27, 2011 in DarkSpore

Darkspore Lead Designer Paul Sottosanti knows numbers. Turning down a Harvard acceptance to study Computer Science and Graphical Design at another Ivy League school, Carnegie Mellon, Paul did a stint on the Magic: The Gathering pro tour before going to work at Wizards of the Coast as one of the folks in charge of game balance for the immensely popular collectable card game.

But when Maxis presented a chance to work on Darkspore, Paul couldn’t turn down a title that had more legs, pun intended, than its predecessor. “The Spore editor was so awesome – the best part of the project by far – that the idea of taking that and building an RPG around it sounded amazing to me… I couldn’t not join the team at that point.” Paul made his entrance as a systems designer and, with the help of a couple interns, designed and balanced every hero and enemy ability (as well as the reward systems and overall tuning during the three year lead-up to launch), working his way up to Lead Designer in the process. So he’s clearly the right guy to talk to regarding the nuts and bolts of the game.

full article at Ten Ton Hammer

Darkspore Launch Trailer

April 26, 2011 in DarkSpore

Whenever I get some extra money, I’m in!