From Spore


Spore: Indominus Rex


Apart from being a big Sims fan, I also love the Jurassic Park franchise. With the fourth film coming this June, Rebecca2108 has been inspired to create the new ‘hybrid’ dinosaur from the movie in Spore!

I absolutely love this, be sure to check it out:

View on Sporepedia

Darkspore Parts for Spore!


Want more parts for your Spore game?  Darkspore’s editior is just a heavily modified version of Spore’s creator editor, so it shouldn’t be surprising that the files are roughly similar.  In fact, so similar that you can actually transfer the parts and pieces from Darkspore over to Spore!  Davopotamus figured out the method to display Darkspore parts in your game:

INSTRUCTIONS: First you need to know a few things.

These parts come from your own Darkspore/Data folder.

You must copy the file Arenas_RDX9.package, Arenas_Textures.package & Other.package from your Darkspore/Data into your current Spore/Data directory. If you use Galactic Adventures, then its in the Spore_EP1/Data folder

You must have latest patches for everything to work properly.
I will not answer ‘Doesn’t work’ anythings!

Via DavoOnline – See the thread on the official Sporum

Will Wright at Inventing the Future of Games


Keynote speaker Will Wright is the award-winning creator of Spore, The Sims, and SimCity. The head of the entertainment think tank Stupid Fun Club, Wright is widely acknowledged for creating the simulation video game genre.

Innovators in technology and design continually reimagine computer games. User-generated content for commercial games (Spore, Little Big Planet), social network games (Farmville), vast simulation worlds with their own economies (World of Warcraft), games using mobile phones to augment reality (Ghostwire)–ten years ago these were dreams, and now they’re part of the cultural fabric. As the imagined becomes real, the question of “what’s next?” confronts both academic researchers and the game industry.

“Inventing the Future of Games,” a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation and technology. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the advancement of game design and technology.

The inaugural symposium, which starts at 8:30 a.m. at the India Community Center in Milpitas, Calif., will feature keynote speeches by Sims creator Will Wright, Linden Lab CEO Rod Humble (Second Life), and Michael Mateas, co-creator of Facade and director of the UC Santa Cruz Center for Games and Playable Media. Tickets are $100 for the general public and $30 for UC Santa Cruz students.

“We’re looking forward to starting conversations between academics and industry professionals on where the field of computer games might go,” said Mateas, an associate professor of computer science in the Jack Baskin School of Engineering. “Moving toward games that truly pay attention to the player’s actions and generate dynamic responses would allow games to create new types of experiences. It would open up new approaches in interactive storytelling. Multi-player missions and quests could be adapted to specific social play styles. A whole new world of games waits to be discovered.”

The symposium will include four sessions: exploring the relationship between games and cinema, making self-generating games, the future of games and culture, and creating new forms of character and dialogue.

Session speakers will include Jordan Mechner (Prince of Persia), Emily Short (Galatea), Ian Bogost (Georgia Tech/A Slow Year), Tracey Fullerton (University of Southern California/The Night Journey), Robin Hunicke (thatgamecompany), and UC Santa Cruz game program faculty members Noah Wardrip-Fruin, Marilyn Walker, Arnav Jhala, and Jim Whitehead. UC Santa Cruz’s John Funge, Warren Sack, Soraya Murray, and Sri Kurniawan will moderate the panels.

For more information, visit

Spore Community’s Beta Invite for Darkspore


Missed out on the 24 hour period to get your Darkspore beta-keys?  Well, don’t feel down as it’s still possible to get one…if you have a copy of Spore, that is!  MaxisJason posted the following on the official Spore forums on a very simple way to get a key if you have yet to obtain one – and that’s to re-create one of the Darkspore characters in Spore’s creature creator.  Here’s the scoop, with special thanks to TerraSpore for posting:

Greetings Everyone!

We’re really excited about our upcoming game Darkspore and are happy to invite the awesome community here on to get an early sneak peek! That’s right! You’re all invited to the beta!

What is Darkspore?

Well, first things first. Some of you may not be familiar with our new game Darkspore.

Darkspore is a unique sci-fi action RPG, where you battle across alien worlds in fast-paced solo and co-op action. You can also test your skills against others in head-to-head or team PVP.

Also, Darkspore has the all new Hero Editor which uses Spore technology to allow the player to outfit their heroes in ways never seen before in this genre.

Here’s how to get your beta key.

You didn’t think we would just hand a beta key over to you did you? No no, we’d like you all to show us more of the amazing creations you all have been uploading since the release of Spore!

You see, in Darkspore there are a large variety of characters to collect and customize. From large hulking brutes to small agile scrappers and everything in between.

Don’t worry, we won’t ask you to make ALL of the characters we have in the game. To get your beta key, we’d like you to recreate one of the three Darkspore characters we have chosen below, in Spore’s creature creator.

Press the “Play Video” button underneath the hero thumbnails to check out the hero spotlight videos. This will give you a better idea of how they will play in the game.


When you upload your creation, you must tag it with “DarksporeBetaNOW” or else you will not receive your beta key!

All submissions must be in by 11:00am PST February 24th, 2011

Have fun! And we look forward to seeing you in the Beta!


I decided to add a frequently asked questions section to answer your questions.

Q: Do I have to live in the USA to qualify for this beta invite?

A: Absolutely not! We are now accepting entries from all over the world (unfortunately martians are still ineligible.)

Q: Are only creature creations accepted?

A: Absolutely not! All types of creations are eligible. Just don’t forget to tag them with “DarksporeBetaNOW”

Q: When should I expect my beta key?

A: Beta keys will be emailed on 2/25/11

Q: Are people with the trial account eligible?

A: As long as you are able to recreate a Darkspore creature and tag it with “DarksporeBetaNOW” then I don’t see why not.

Requires internet connection, EA account and Spore Creature Creator to enter. By uploading and tagging your creation

“DarksporeBetaNow” between 2/11/11 and 2/24/11, you agree to receive email notifications about the upcoming Darkspore beta. Participation in Darkspore Beta requires an EA account, beta agreement acceptance and registration code. You must be 18+ to accept the beta agreement. Code expires 3/13/11. EA online Privacy Policy and Terms of Service are available at Code may not be substituted, exchanges, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where
prohibited, taxed or restricted by law.

Spore’s Hypno Mantis Template Challenge


A new challenge has appeared, are you man enough to take it?  Take this Hypno Mantis template and modify it to the description set via Maxis for a chance for your character to become an NPC in DarkSpore!

Fixed Morphology Challenge

In this fixed morphology challenge it’s up to you to modify our template creature to fit the bio provided below. Entries will be judged on creativity, simplicity, adherence to creature bio, and how well they animate. Show us what this creature should look like in the Hypno Mantis Template Challenge!

Using the template above, submit a creation that shows us how you think the Darkspore Hyno Mantis NPC should look. Decorate and paint the creature, but don’t alter the base template in any way. Entries will be judged on how cool they look. The second template can be used for non C&C players.

Bio: Like a few mutant children of the Darkspore, hypno mantises were once small, harmless creatures playing a vital role in their ecosystems. Now they’re giant, repulsive, terrifying monsters, taller than the average sentient biped and more than capable of slaughtering sentients by the dozen in a single attack. But the hypno mantis doesn’t need to touch its prey to kill. Instead it propels a symbiotic plant that sprays toxins in a cloud. Hypno mantises also possesses revivifying antigens and boosters that allow it to bring seemingly dead creatures back to action. If all its other attacks fail, the hypno mantis attacks physically, with devastating results.

Color/vibe references:
These images are meant to generally inform the aesthetic direction you take especially when painting your creature. It’s not a requirement to match your paint to these colors, but we just want to give you an idea of the vibe we’re looking for.

What will the challenge winner(s) get?
Maxis will hand pick the winner in this challenge. The winner(s) will be featured on and may be included as NPC designs in Darkspore!

Challenge Rules:

  • To submit an entry, tag it with: mchynomantischallenge
  • You can submit as many entries as you’d like
  • All submissions must be in by 11:00am PDT December 20, 2010
  • Optional: Post screenshots or YouTube movies of your creation on the forum

Winning Criteria

  • No parent author in the lineage other than yourself or MaxisCactus
  • No offensive/copyright protected references in entry
  • No links/references to other sites in submission tags/name/description
  • No cheats allowed
  • No using the invisible limbs bug
  • Asymmetry is allowed, but entries should be in a default idle stance.