0
spotlightheader

Community Spotlight: Interview with MySimsAddiction

Today on the Community Spotlight we have a fun interview with YouTuber and community member MySimsAddiction! Take it away M!

Could you please tell us a little bit about yourself and what you do?

Hi! My name is M and I am a really weird geeky chick who loves unicorns and the Sims. I basically talk to myself while playing the Sims and make videos of it on YouTube in hopes I can make at least one person out there smile. The Sims has always been a great love of mine and finding this wonderful community has been the most fun I have had in my whole life!

02-12-15_5-03 PM

When did you first start playing The Sims? Was it love at first sight?

I started playing the Sims a couple years after it came out when my dad told me about it! I remember him mentioning it to me, and I was like “Whaaaaattttt Dad?”, just kinda blowing him off not knowing what he was talking about. A little bit later he actually bought Sims 1 for me , and I fell in love right then and there. I have not stopped playing ever since! 

What do you think of The Sims 4 so far?

I think the Sims 4 is a fantastic base game. Outdoor Retreat came out and added some really cool stuff to the game as well. I guess I am just thinking big picture and imaging what it is gonna be like down the road! I think Sims 4 has so much potential and I love that it just runs so smoothly. I love it so far.

01-14-15_4-41 PM-4

Read more

0
siteheader_skylines

Cities Skylines: Unofficial statement on the map size

First of all we apologize for this unbelievable mess in communication and misleading information that you have received on the modding of the map size. Like we have stated in the Reddit AMA and here on the forums, the map size in Cities: Skylines is 9 tiles which we know you can run with the supported hardware.

However after realizing the extent of this miscommunication and modders’ expectations we sat down with the team and discussed the map size further this morning. As we are not comfortable in growing the map size due to multiple issues it will cause there is not and will not be any official support for opening all 25 tiles.

But Cities: Skylines is all about modding and player control. Therefore we will hand an olive branch and open the code so that increasing the map size to a maximum of 25 tiles is possible through the modding API at launch. This is something the team wants to do against all reason so this is not official support.

The modders who wish to increase the map size realize that they do it solely at their own risk and will not expect any support from Colossal Order with the multiple issues this may cause. We at Colossal Order will do no testing what so ever regarding the increased map size.

On behalf of the Colossal dev team,
Mariina

ps. Let’s move on to waiting for the game to release? Under 2 weeks to March 10th! We are super excited to hear what you think of the game!

0
siteheader_maxis

SimGuruRyan Leaves The Sims Studio

Sims 4 Producer, Ryan Vaughan, has announced today on The Sims forums that he will be leaving The Sims Studio after working on Sims games for 8 years.

All the best for the future Ryan and thank you for all of your hard work!

Hey Simmers!

I wanted to share some news with you. After 8 amazing years, from The Sims 2 Castaway all the way through The Sims 4 Get To Work, the time has come for me to leave The Sims Studio. This has been a deeply personal and challenging decision for me, but it’s one that I believe is the best for the future of my family. The commute between home and the studio is crazy long. When you are a young single game developer it’s something you can cope with, but when you have a young family, that 3 hour commute becomes pretty arduous, no matter how much you enjoy your work.

Make no mistake, my love for this game, the people that make it, and you guys – the people that play it with such passion! – is unwavering. Deciding to leave has been one of the hardest decisions I’ve ever had to make.

The memories that I’ve made over the last 8 years working in The Sims Studio are ones that I will cherish for the rest of my life, and I wanted to share just a few of my favorite with you!

Read more

2
siteheader_Sims4

The Sims 4 Mac Review

The Sims 4 has finally arrived for Mac users! If you own a copy of The Sims 4 on PC then you are automatically entitled to the Mac version of the game on Origin.

Ports are always a tricky things with games – you can either use emulation technology, such as Cider, or produce a native port (coding from the ground up) for the operating system. The Sims 3 used ‘Cider’ to act as a Windows wrapper which unfortunately led to many problems for Mac users and extremely slow performance. So the question on every Mac user’s mind is… will Sims 4 on Mac be the same?

02-10-15_1:56 PM

Thankfully, The Sims 4 for Mac is a solid port. By that I mean the performance is on-par with the Windows version of the game which I truly didn’t expect following Sims 3 on Mac. Many Mac users resorted to playing Sims 3 on Bootcamp (which allows you to run Windows) on their Macs, however I’m confident that Mac users will not even have to think about doing this with The Sims 4!

The game starts up quickly from Origin, the game is buttery smooth (most of the time) and I achieve a steady 30-50 frames per second while playing, depending on what I am doing. This is on my Late 2012, 21.5-inch iMac with a 512mb GDDR5 NVIDIA graphics card with settings on high and objects on medium.

Screen Shot 2015-02-11 at 17.17.21

While I mostly have positive things to say about The Sims 4 on Mac, there are a few problems that I have encountered while playing the game, mainly graphical glitches and enormous lag spikes. Graphical issues have included the world suddenly flashing black and a radiation of black coming from a specific area covering the screen (recreated in the picture below).

In terms of lag, the game will go from buttery smooth to being extremely laggy and slow, which is sometimes resolved by restarting the game. Although it’s as if the game struggles when the camera is facing a certain way on some lots/in some neighbourhoods. I am yet to identify anything that is triggering this but it continues even if I lower the graphics settings.

whathappenedonce

Overall Verdict

As I said at the start, The Sims 4 on Mac is a solid port which I am extremely happy to see. I have always said that waiting for a decent Mac port is always worth it and that has been the case with The Sims 4. Mac users can now rejoice and play alongside PC simmers without having to use Windows.

There are a few issues that I am still experiencing as highlighted above, that I hope EA will iron out pretty quick. However, this port means I no longer have to use Windows and EA should be pleased with their Mac version of the game!

On behalf of all Mac Simmers, thank you EA!