Occasionally, you’ll come across orbs which go into a 3×3 grid in your inventory. Collect enough of these in the same colour and line them up, and they’ll provide additional stat-boosts and upgrades for the duration of that mission. There are also gear/nodule pickups that are the equivalent of weapons or armour and can be applied to your creature after the mission is complete.
Or … you can gamble. Darkspore knows you love loot. And it knows you’d probably like some better loot, so it offers you the chance to receive improved rewards by simply undertaking another mission. Then it adds some small-print under its breath. What’s that, Darkspore? I’ll get better rewards, but if I die on the next mission I’ll get nothing? Oh you pesky rotter.
Naturally, this system is designed to tap directly into our risk-reward centres and pump them full of temptation. I think it’ll work, too. During my time with the preview, I never failed to get the improved rewards – but only the early, easier levels were accessible. I suspect the early encounters will lure people into thinking that higher rewards will always be a cakewalk, only to bring them crashing down with some later, harder missions. Devious.
Our friends over at TerraSpore have been doing a better attempt at keeping up with these, but the videos below are the Developer Chats in which Maxis held while playing Darkspore.
This post will be updated when new Developer Chat videos are released!
In the following videos, Maxis developers get together to bring us presentations of the beta for Darkspore! Thanks to our friends over at Terraspore for the tip!
This post will continue to be updated with any new livestreams on gameplay provided by Maxis.
Random Developer Gameplay
I couldn’t make it past 3 minutes in, these guys are pretty boring to me.
Maxis has launched Beta #4 of Darkspore for the weekend, so open up your game and let the patching begin! Here are the patch notes for the fourth version.
- Significant server upgrade with faster overall performance and more responsive gameplay
- Added loading message before entering a level or entering a PvP match
- Proper profile portraits now appear in the PvP arena results screen
- Fixed a bug where the game considered a player still in a party even after leaving it-
- Added notification to warn the player when their inventory is full
- Fixed issues with deleting weapons with the trash can icon
- XP bar now increments immediately after each kill
- Fixed issue where the wrong squad is loaded in the squad selector
- Fixed various crashes
- Enabled game-wide system notifications
- Fix for NPC tooltips getting stuck on the screen
- Items in the inventory “Item Store” buyback section are removed each time a planet is started
- Selling items in the inventory screen is much faster
- Improved melee attack animations when chasing another hero in PvP
- Fixed a bug where horde gates were despawning early
- Tooltips for linked catalysts are now giving more accurate information
- Fixed a bug where the final horde would not appear at the end of a planet
- Fixed a bug where players were getting the “Return to Ship” message before a horde was defeated
- Pet stats now scale properly when playing co-op
- Fixed a bug where heroes could get stuck in narrow areas when enlarged by effects like Enrage
- Reduced overdrive cooldown reduction to 50% from 75%
- Reduced the bonus to overdrive recharge rate gained while overdrive is active
- Abilities now display the proper power cost and cooldown times in PvP
- Cooldown reduction, attack speed scale, and channel time now have a 75% hard cap
- Polaris’ shots now travel faster
- Fixed the debuff icon on Suppression Mechanoid’s daze
- Spectral Drifter and Ghostly Tracker are now immune to debuffs during their charges
- Phantom Charge now only silences for 1 second in PvP
- Reduced Lifeforce Siphon damage and damage shield % in PvP
- Reduced the amount of health drained by Lifeforce Siphon in PvP
- Reduced healing from Enrage in PvP
- Increased power cost of Omni Shield
- Reduced cooldown and duration of Omni Shield in PvP
- Reduced the cooldown of Repulsion Sphere in PvP
- Reduced the duration of Gravity Storm
- Reduced the number of projectiles fired by Phantom Burst in PvP
- Thorn Bark no longer gains improvements from strength since it is already % based
- Reduced the bonus damage for feared and terrified enemies on Skullbomb
- Reduced the cast time of Skullbomb
- Reduced the number of projectiles fired by Webbed Lightning in PvP
- Fixed a bug that caused Webbed Lightning to not shock enemies
- Increased the cooldown and reduced the power cost of Webbed Lightning
- There is now a very slight delay before Probability Assault applies a debuff – as a result, a killing blow will no longer incur a debuff from Probability Assault
- Increased the cooldown of Terrifying Curse in PvP
– Tree of Life no longer benefits from Enrage
– Reduced the damage of Strangling Briars
- Reduced duration of Ghostform in PvP
- Reduced the casting time of Ghostform
- Increased the damage of Plasma Column in PvP
- Increased damage and reduced casting time of Meteor Strike
Darkspore has been modeled to be Diablo in space. Instead of dungeons, players will navigate across planets. Each world has its own unique enemies, terrain, and sub-plot. These sub-plots are designed to take 15-20 minutes to complete. The game’s developers wanted to make sure the game was as accessible as possible for many types of gamers. People don’t always have the amount of time needed to go on four-hour raids, so it was important to make sure the game could accommodate players with time restraints. At the same time, the developers know many gamers do have time, so the ability to string together smaller missions to make giant scale missions has been added for those gamers. as well The computer rewards gamers for their time too; the longer the missions, the better the loot.