New Toyota Prius Store Content (IT’S FREE!)

July 26, 2012 in Sims 3 Store

Hey you. Yes you. Like free stuff? Then look no further, your dreams have been answered!

Fits your Sims’ life like a tight parking spot! The Prius c is the most accessible Prius in the Prius Family, so getting around Sunset Valley couldn’t be any easier or more fun! The fun doesn’t have to stop when you are done spinning those rims! Bring home excitement with the bonus Prius c -inspired collection: a slick laptop, booming portable stereo, super flat-screen TV, uber home stereo and the hottest guitar, perfect for the summer season!

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New Information About Supernatural From SimGuruMegan

July 26, 2012 in (PC) Supernatural

SimGuruMegan has posted some new information about Supernatural on Twitter!

Thanks to SimsVIP

  • No, zombies can’t be created in CAS, but they can be created a number of other ways!
  • Yes, of course there will be new challenges with Supernatural! (Achievements)
  • The Moondial shows you the phase of the moon and also tells your horoscope.
  • During a full moon, zombies “just appear”.
  • There are so many elixirs! Last time I counted, I think there were 40 (ish).
  • If the moon is set to never be a full moon, then Zombies will never appear. Otherwise, you can cure them or shoot them w/ the peashooter!
  • You can choose how muscular and what skin color your werewolf is.
  • You’ll have to have Showtime to create genies from CAS.
  • There are elixirs that will turn Sims into any of the occult types
  • There are elixirs that will help Sims learn skills more quickly!
  • Creating Supernaturals in CAS is exclusive to the Supernatural Expansion pack.
  • Toddler werewolves will not transform, but children werewolves will
  • Alchemy is teen and up. Too dangerous for children!
  • You can only be one supernatural at a time, but you can change back and forth with elixirs!
  • Yes, you can only bite people when you are in your werewolf form.
  • There are supernatural skeptics who don’t like magic or anything supernatural
  • Werewolves cannot hunt or eat minor pets, but werewolves will be able to growl at cats and dogs!
  • No, the zombies will come to the Peashooter, so the Peashooter doesn’t need to turn.

SimCity Prima Guide

July 25, 2012 in (PC) SimCity (2013)

Amazon France have listed the SimCity Prima Guide, it’s so purdy in the words of The Black Scorpion.

SimCity-Prima-Guide

Source: SimCookie

Community Interviews Maxis: Part 2

July 24, 2012 in (PC) SimCity (2013)

 

Community Interview Maxis: Part 2..

-Micheal Donahoe, Community Manager

And we’re back! Last week we answered a ton of your SimCity questions. In fact, we received so many good ones, we couldn’t get to all of them at once… Until now! That’s why we brought back Creative Director Ocean Quigley, Lead Producer Kip Katsarelis, and Lead Designer Stone Librande to answer the best of the rest.

Of course, we wouldn’t have been able to do this without you, our amazing community! All of us here at Maxis want to thank everyone who took the time to ask us your questions. We love hearing from you, so this won’t be the last time we ask for your feedback. Trust us! So make sure to keep telling us what you think about the game by liking us on Facebook and following us on Twitter .

OK, what are we waiting for? Let’s get to it!

Mkareha: Will there be terraforming in the sense of a “god mode” like there was in SimCity 4?

Creative Director Ocean Quigley: No, all of the terraforming in this SimCity is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and plopping buildings.

neil5280: Are you comfortable calling this game SimCity when it’s diverging so far from the key play elements that long-time fans have come to expect?

OQ: Yeah, it’s definitely SimCity – you’re drawing out roads, zoning, providing utilities and city services, then growing and nurturing a city. The classic SimCity mechanics are there. We’re always looking to add new ideas and approaches to the game as well.

Mkareha: Are the game’s textures as shown in the trailers the final textures?

OQ: We’re still working on the graphics, but the level-of-detail on the buildings that you see in the E3 trailer is a pretty good indication of where we are going. We’re constructing the buildings in particular with lots of architectural detailing, so that there is detail for you to see when you’re zoomed all of the way to street level.

(Germany Community): What will water and natural disasters look like?

Lead Producer Kip Katsarelis: Disasters are a big part of SimCity and our disasters are going to look awesome. We aren’t going into detail yet about individual disasters, but we think you’ll dig the physics behind them as you watch them destroy your city.

leAlfredo18: Will we be able to ‘expand’ cities and develop in the space between cities (such as building a suburb around a new airport my neighbors and I build)?

KK: Although there is a lot going on in the region between cities, you will not be able to expand outside of your city boundaries. Player’s will be able to build Great Works that live in the region and are extensions to your city. These Great Works are going to be massive in size and have a huge impact on all the cities in the region. Some of the Great Works you can expect to see are an International Airport, and Arcology. We’ll be revealing more about the other individual great works soon. There’s still activity in the region. You will be able to see highways, railways, and waterways that connect your city with others. You’ll see road traffic, trains, and airplanes travel in the region. You’ll see air pollution flow outside your city to other cities in the region. Over time, the region becomes its own ecosystem as cities connect and become more dependent on one another.

(German Community): System Specs: Can you run SimCity with 64bit windows 7?

KK: Yes! A matter of fact, the majority of us develop on 64bit Windows 7.

Read More Here!

New Brain Power Poll!

July 23, 2012 in Site Poll

Previously on SimPrograms Poll… We asked the following:

Which creature would you rather see return in a Weather EP?

And the winner was…

Aliens (as rumored) (71%, 644 Votes)

Total Voters: 910

Now for the new poll.

Once Supernatural is released, which town/world will you devastate by causing a Zombie Apocolypse?

Choose from the towns listed in the poll. Once you vote, return to this post and tell us why you chose that town/world.

UK Charts 7-21-12

July 23, 2012 in Site News

Cleaning out Sims Collection

July 22, 2012 in Site News

Wow, it has been awhile since I last posted!  I’ve pretty much been out of the loop on all things Sims, and I hate to say it, but I am afraid I don’t miss it.  The only thing Sim related I am familiar with right now is SimCity Social on Facebook.  Yeah, I admit I hated it when it first came out, but it has improved some – you’re no longer spamming the heck out of your friends for one – it now lets you spam only those that play the game.  Plus, you can build a pretty good city without even paying a nickle.  It’ll hold me over until SimCity 5 is released.

Anyhow – enough rambling…I should get to the point.  I’ve collected a huge mass of various items, and at this stage in life, I’m questioning “for what purpose does this serve?”  It has dawned on me that for the most part, it just sits on the shelf.  Why let it sit there when there are people that could possibly make use of it themselves?  I need to stop collecting every tiny little thing/every single version and only get the items that either mean a lot to me, or have some sort of purpose.  So with that being said, I’m clearing out most of my Sims collection – only keeping the few things that have some sort of sentimental value to me.

Check out all of the goodies I have at the link below…well, some of the goodies – I have a ton more stuff to add, but keep checking, as I’ll be adding more everyday (with shirts, posters, and more!)

Ebay – Jud’s Sims Collection

Time/Weather Change Mod by Cmomoney

July 22, 2012 in Sims 3 Custom Content

Cmoweathermod1

“So, i was in chat one day, working on a mod to change the time of day so I wouldn’t have to start my game over to have daylight, or fast-forward to make in night. I asked some friends to test it for me, and on reporting back, caterpillar(calisims) said “It works great. Now make it rain, lol.” To which I replied, “I actually, I could probably do that.” So, now I’m shairng ring with you.” - Cmomoney

 Time

USE:
WARNING: The time part of this mod is NOT to be used for regular gameplay, just taking pics, making movies, etc. Time related things (work schedule for example) will be affected by changing the time, for example, making your whole neighborhood late for work/school. I also recommend not saving a game after changing the time.
What this part of the mod does is set the time of day, much like the setTime cheat in TS2. To use, click on the stone and select Time->Shift Time. You will get a dialoge where you can enter the amount of hours you want to go forward(positive) or back(negative). To set the time back to the original time, click the stone and choose Time->Reset.

ISSUES:
Other than what has been stated in read, the only known issue is that when time goes backwards, the display time(and clocks) don’t go backwards. It stops until the game time catches up with it, then resumes.

**********

 Weather

Use:
This part of the mod gives you the ability to change the sky’s cloudiness and lighting, add rain, and add snow. To use, click on the stone and select Weather. This will give you three options Make Rain, Make Snow, and Change Overcast. After picking Make Rain/Snow, you select the type of overcast: Clear Light_Overcast, Medium_Overcast, Dark_Overcast, and Red_Overcast. Selecting Change Overcast will give you the same options to change the sky, just with no rain/snow. Choosing Stop Rain/Snow stops the rain/snow, and returns the sky to clear.

Issues:
There will not be rain or snow on the ground. For snow on the ground, use a snow terrain paint.

There isn’t any rain sound.
Read the rest of this entry →