BeyondSims is Going to Preview Sims 4 Get to Work!

I’m super excited to announce that I will be heading to EA UK this Friday to preview the first Sims 4 expansion pack, Get to Work!

As always, I’m attending so that I can give you all an in-depth look at the game prior to release. I do have a limited hands-on time with the game so I want to make sure I try to bring back as much information as possible about the things you want to know about.

If you have a question about Get to Work then please leave a comment on this post so that I can easily access them on the day and try my best to answer as many as I can.

Thanks and I can’t wait to be able to share my thoughts on The Sims 4 Get to Work!


EA Closes Maxis Emeryville

This is an extremely sad day for all Maxis fans. Today, on the 4th March 2015, EA have announced they will be closing Maxis Emeryville. Known for older Sims titles before The Sims Studio, Spore and the latest SimCity, Maxis Emeryville has been around for many years and has created many fan favourites.

First to break the news was Guillaume Pierre, the lead gameplay scripter on the latest version of SimCity.

In addition to Guillaume’s tweet, Barrie Tingle, former Live Producer at Maxis, tweeted the following:

Other Maxis employees, past and present, have also shared their thoughts about the closure of the Emeryville studio:

It is very upsetting to see this happen to the studio. We would like to wish all Maxis Emeryville employees all the best for the future and thank them for all of their hard work. As it currently stands, HR are talking with Emeryville staff about new positions within EA or severance packages.

Maxis Redwood Shores, otherwise known as The Sims Studio, are responsible for the development of The Sims franchise. The closure of Maxis Emeryville will not affect the production of The Sims 4.

A handful of Maxis Emeryville employees will be moving to EAHQ to continue developing SimCity.


Community Spotlight: Interview with MySimsAddiction

Today on the Community Spotlight we have a fun interview with YouTuber and community member MySimsAddiction! Take it away M!

Could you please tell us a little bit about yourself and what you do?

Hi! My name is M and I am a really weird geeky chick who loves unicorns and the Sims. I basically talk to myself while playing the Sims and make videos of it on YouTube in hopes I can make at least one person out there smile. The Sims has always been a great love of mine and finding this wonderful community has been the most fun I have had in my whole life!

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When did you first start playing The Sims? Was it love at first sight?

I started playing the Sims a couple years after it came out when my dad told me about it! I remember him mentioning it to me, and I was like “Whaaaaattttt Dad?”, just kinda blowing him off not knowing what he was talking about. A little bit later he actually bought Sims 1 for me , and I fell in love right then and there. I have not stopped playing ever since! 

What do you think of The Sims 4 so far?

I think the Sims 4 is a fantastic base game. Outdoor Retreat came out and added some really cool stuff to the game as well. I guess I am just thinking big picture and imaging what it is gonna be like down the road! I think Sims 4 has so much potential and I love that it just runs so smoothly. I love it so far.

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Cities Skylines: Unofficial statement on the map size

First of all we apologize for this unbelievable mess in communication and misleading information that you have received on the modding of the map size. Like we have stated in the Reddit AMA and here on the forums, the map size in Cities: Skylines is 9 tiles which we know you can run with the supported hardware.

However after realizing the extent of this miscommunication and modders’ expectations we sat down with the team and discussed the map size further this morning. As we are not comfortable in growing the map size due to multiple issues it will cause there is not and will not be any official support for opening all 25 tiles.

But Cities: Skylines is all about modding and player control. Therefore we will hand an olive branch and open the code so that increasing the map size to a maximum of 25 tiles is possible through the modding API at launch. This is something the team wants to do against all reason so this is not official support.

The modders who wish to increase the map size realize that they do it solely at their own risk and will not expect any support from Colossal Order with the multiple issues this may cause. We at Colossal Order will do no testing what so ever regarding the increased map size.

On behalf of the Colossal dev team,

ps. Let’s move on to waiting for the game to release? Under 2 weeks to March 10th! We are super excited to hear what you think of the game!