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All posts in Spore Series
Darkspore does have a couple of nifty metagaming ideas thrown in. For example, after completing a level, you’re presented with a choice: Go back to the home base screen, level […]
Although there’s an interesting sci-fi story, Darkspore doesn’t have much of a personality. While the campaign is long and surprisingly challenging, there aren’t any NPCs to interact with or side […]
I didn’t get around to posting these 9 screens released last Tuesday, so here they are!
This system is clearly intended to promote strategy and diversity as well as risk-taking, but all too often it means sighing resignedly, returning to the Editor and laboriously upgrading your […]
If you haven’t noticed, Darkspore is now available!
I’ve played the Darkspore beta, and while I had good intentions, I just didn’t get hooked like most people are when they play – it’s not that its a bad […]
There are some really great things about Darkspore. The vast amount of customization options and the simple but fun battle system kept me interested enough to overlook the poor execution […]
Darkspore Lead Designer Paul Sottosanti knows numbers. Turning down a Harvard acceptance to study Computer Science and Graphical Design at another Ivy League school, Carnegie Mellon, Paul did a stint […]