Check out this amazing interactive special from SimFans that shows off the new items from The Sims 3 Fast Lane Stuff. Even though it may be in German, it’s worth it for the coolness factor and screens alone!
So, who here managed to pick up a copy of the Stuff Pack? Stopped by the store on the way home from work and snagged a copy for my collection. Won’t have time to play with it anytime soon – too many chores to take care of first! Thanks to InfiniteSims for the link to the newsletter.
Wish I could have seen the DarkSpore booth at the PAX event. Looks fantastic! Check out the images that MaxisCactus posted over at the official forums.
Have to say…I’m really sick of vampires – they have been too overused in general. Bring back zombies. That’s where all the excitement is at. I mean, would you rather watch Twilight or watch Woody Harrelson kick ass in Zombieland? 😀
After drinking in the scene, Rodiek shows us how you can target prey. He scans the area for the Sim that will be his main course for the evening. “It turns out that Amy Star is the ‘Hunt’ target. So that’s the person my vampire has determined has the best blood; she’s the best, tastiest person… and if you go up here, you can see a map tag that shows where they are,” explains Rodiek as he pulls up the city map with an icon for our Hunt target. But we won’t need to chase Amy Star throughout the city this time. Tonight, Rodiek uses his vampire powers to make Amy Star think of him, he flirts with her. And before long, Rodiek’s Sim is supping on Star’s plasma with a gentle bite to the wrist. This is a more friendly bite. If your vampire has a more intimate relationship with its prey, you might see a more erotic bite to the nape of the neck.
EA has struck another deal with another fast food giant – Wendy’s. I received word today from reader Tracy that Wendy’s is holding a Football related sweepstake in which you can win a 50″ television, home theater, and many other prizes. But while you will have to be extremely lucky to win one of the big prizes, they do have smaller tokens of gratitude – on certain products (like a medium soft drink) you can get a special code to use at the EA Store which will take $5 off any game – even giving you free standard shipping. Not a bad prize, if I say! Head on over to your Wendy’s restaurant and take up the special offer – it expires on Dec. 31st!
Good news, I suppose! Since today is the release of The Sims 3 Fast Lane Stuff in the US, a patch to update our games is too! However in the world of EA, patches also mean that you are taking a chance at possibly having to reinstall your game when something goes wrong. So be cautious – wait awhile and watch the official Sims 3 forum for any feedback left by players.
The game update includes a few new features – mostly giving players the Vehicle Enthusiast trait for those that don’t plan to pick up Fast Lane Stuff. Here’s the breakdown below:
This game update includes:
- Sims that drive extensively can now develop a relationship with their vehicles. Vehicles can be named once a friendship is formed.
- The Vehicle Enthusiast Trait is now available. Sims with this trait can name their vehicles immediately and develop relationships with them more quickly.
Base Game Updates
- Fixed an issue where ghosts could become stuck in vehicles under certain conditions. Ghosts will now properly exit vehicles after arriving at their destination.
- Nameable items can only be named when they belong to the active household.
World Adventures Updates
- Career titles for Sims visiting Egypt, France and China will now display in the Relationship Panel tooltips.
The Sims 3 Create a World
- Create a World users need to install a new version of The Sims 3 Create a World Tool. Users can find the Create a World page from the “Games” drop down in the site header.
You may download this patch thru the game’s launcher or if you ask nicely, hopefully our kind readers will provide the direct links to the patches in our comments area. Right now, both Oink (Jack Griffiths) and I are working on the new site design…so we’re pretty much booked. However, once this goes live (hopefully within the next two weeks), I’ll be editing all pages and will upload all the patches/tools that I’ve yet to do. Please be patient in this progress.
How did you decide this is what you wanted to do next?
MP: That’s a good question. You know, when we built Spore, we built a lot of great things. It’s groundbreaking in many different ways, when we see what the community was doing with the technology. I mean, the Sporepedia [online user content repository] has hundreds of millions of variations out there. It’s insane.
Then, with what we were doing internally with the technology, we looked at that, and we looked at what players were saying out on the forums, and what they’re looking for in gameplay, and we thought, “Wouldn’t it be incredible if we could take this technology and use it to make creatures and characters that would fight together?” We wanted something we could make to play either co-op against enemies or fight against each other.
When we did a bunch of testing very early on, we took the tech in Spore and it allowed us to do a lot of very quick prototypes, and we very quickly realized that the action RPG genre is such a great fit for this tech.
Then we went from there. We saw the prototypes we played, we thought they were a lot of fun, and we thought this is a great way to make an action RPG game.