Farewell to Maxis employee ‘Caryl Shaw’

March 16, 2010 in Spore Series, The Sims 1 Series, The Sims 2 Series

It saddens me having to report that long-time Maxis employee and friend  Caryl Shaw has moved on from EA.   Caryl has always been one of my most favorite people to deal with and was always kind and took a moment to listen when I had to contact her for various reasons (although I tried my best to not bug her much because I make it a high priority not to contact unless I have something absolutely important to bring).  Not only that, but in person she is an entertaining and very outstanding speaker.

If your a long time Maxis fan, then you may remember her as MaxisLucky.  I first met her over at the official Sims 1 forums (actually, many of us did).  She helped with the management of the official site, as well as launching The Sims 2 website when the hit sequel was released.  Her list of games include The Sims SuperStar, Makin’ Magic, SimCity 4 Rush Hour, The Urbz, The Sims 2 (and up to Open for Business if I recall correctly) then onto Spore (Senior Producer and manager of the Web Development Team)

She will still be with us in the game industry though, so not all is lost!  We can now follow her progress with ngmoco, a developer for the iPhone and iPod Touch.  I can’t wait to see what her first project will be!  Best of luck with your new job, Caryl.  Readers, if you remember her from past games or would just like to share your farewell wishes, please leave them in the comments.  She may end up reading this ;)

‘The Sims 3 Ambitions Anniversary Edition’ on German Amazon

March 16, 2010 in (PC) Ambitions

Coming off of a listing that SimFans found, SimWay picked up another listing of The Sims 3 Ambitions Anniversary Edition on the German Amazon site.  At the time of the first post, we did not know what this edition contained, but thanks to Amazon, it appears to be a special anniversary book.

So far, this has only been confirmed to be coming out in Germany, but hopefully we’ll see something similar for a US (and other areas) release!

HMV – Pre-order The Sims 3 Ambitions for £12.99

March 16, 2010 in (PC) Ambitions

I covered a post earlier last week that HMV had The Sims 3 Ambitions up for pre-order, but now they have it discounted for £12.99!  Not bad, if you love saving money this is probably a good deal as it was £27.99.  Thanks to reader Tom Wade for sending in the tip!

Ocean Quigley’s projects: Sims 2 Roof system & Decorating buildings in SimCity 4

March 16, 2010 in (PC) SimCity 4, The Sims 2 Series

InfiniteSims has been keeping an eye on the various posts that Ocean Quigley, former Maxis employee, has been writing on his project blog (site contains nude drawings, so please be aware).  His most recent posts contain information on how he designed the roof system for The Sims 2 as well as the graphics technique they used for SimCity 4 buildings.  Read below for the full scoop!

SimCity4 was a proper 3D engine, with the view constrained to an orthographic perspective.

Buildings were rendered by projecting textures onto very simple 3D geometry. This allowed for sorting and interaction with terrain, that wouldn’t have been possible with simple sprites.

The buildings were basically imposters, a graphics technique that I’d seen at Siggraph back in 2000.
They looked pretty much normal if you saw them from this angle:

But if you rotated the view, the illusion was blown and everything looks weird.

I was hoping to use the underlying geometry to attach details like signs and water towers, but we ran out of time (and in any case, we didn’t want to create an authoring pipeline for sticking them on)

You can see what’s really going on with this view from below

My first experiments with imposters were for Simsville. In that game, we had a perspective camera, so they had to hold up to a little bit more camera motion. You can see some artifacts where the texture is projected through the roof, but all in all, it holds up pretty well.

Simsville didn’t come to fruition, but the stuff I learned while prototyping it fed into SimCity, so it wasn’t a total loss.

Decorating Buildings in SimCity 4

Probably the second hardest thing I ever had to design was the roof system for the Sims2.

The roof geometry had to be completely clean, and everything had to snap together perfectly, vertex to vertex and edge to edge without any overlaps (because we had to be able to hide and reveal different roof sections without any ragged edges showing).
And we couldn’t just solve the problem with CSG, as Irfan Zaidi quickly informed me, at least not with realtime performance.

It seems like it would be perfectly straightforward, but dealing with all of the crazy intersections and permutations felt like taking a 2 month long IQ test.

Here was a mockup I made in Maya while trying to think through the problem.

And this was just for the straightforward, rectangular roofs. The tricky problems came up when the roofs were rotated 45 degrees off of the grid.

Sims 2 Roof Geometry Design

3/16/10 – New updates/packs for The Sims 3 on iPhone

March 16, 2010 in Site News

The Sims 3 has received a new update for the iPhone version!  Considering The Sims 3 World Adventures is coming out early next month, EA mobile updated the game with the ability to import and export your Sims so you can use them for the next game in the lineup.  Not only that, but they also added 3 new mini-packs:  Gothic Wear It set, Gothic Live It set and the Prank Pack.

The Gothic Wear It set comes with buckles, makeup, hair, leather and more and the Live It set comes with 6 items for your home.  The Prank set seems like it was made specifically for me, giving sims an electric buzzer for handshakes and the option to fart on command.  Now that would be something to enjoy for real life ;)

Source:  AppMondo

Sims 3 St. Patrick’s Day forum signatures

March 15, 2010 in Community, The Sims 3 Series

The only good thing about St. Patricks Day is the fact that you can drink yourself silly and probably get away with it (although I don’t drink, so I have no clue what really goes on to be honest).  To get you in the spirit, The Sims Team has released a few signatures to use at the official Sims 3 forums.  I love the freezer bunny :P

http://i2.wp.com/llnw.thesims3.com/content/en_US/promo/images/holidays/forum_signature_3.jpg?w=670 http://i2.wp.com/llnw.thesims3.com/content/en_US/promo/images/holidays/forum_signature_2.jpg?w=670 http://i2.wp.com/llnw.thesims3.com/content/en_US/promo/images/holidays/forum_signature_1.jpg?w=670

*Updated – RESOLVED, EA replies!* EA exposed: The Sims Team has a lazy graphics artist

March 15, 2010 in Community, The Sims 3 Series

Updated 3/15/2009

We all remember this post below on how EA used the artwork from a fan for their tenth anniversary newsletter and didn’t give the author (Alex from SimGoodies) any credit… Well after a month of waiting, EA finally responds to Alex and yes, they admit they used his artwork “accidentally” after assuming it was created by EA.  For this whole mess, EA (in this case, represented by Ulf Thor of EA Sweden) will be removing the graphic from the newsletter and sending him a free Sims 3 Fatboy, retailing at $229!  Congratulations Alex, I am glad I was able to help you :)

His email response is below:

Well, well, well…How should I begin this story.  After doing some research, I’ve came to conclusion that one (or possibly multiple) of the artists from The Sims Team is a thief and well, pretty much lazy.  I hate to call them out on this but all indications proved they have stolen the the artwork from Alex of SimGoodies to use in their January newsletter.

Lets start from the beginning.  On January 16th SimGoodies created a wallpaper using the renders that the Sims Team released – no harm in that, because thats why the renders are put out there – to use for fansites and graphics.  You can view his wallpaper below:

Now take a look at EA’s header for their January newsletter which was issued on February 4th:

*Update* – Cidade dos Sims directed me to his version of the newsletter that their local EA region sent out – this time with Marcela’s arm not lifted up – the exact same as Alex’s wallpaper.

The only difference you can spot is Marcela – the thief.  Her arm is raised in the air for the newsletter picture.  But wait, something isn’t right.  Here is her render.  Did they use a different one perhaps?  Copy the above newsletter image into your paint program and zoom in.  Look at her right arm and the area around her neck.  Does it look like an edit to you?  It sure does to me!  Her joint where her arm connects to her body looks off!

Not only that, but I had to ask Alex for proof.  I needed solid evidence to prove that he came up with the background.  Sure, the dates are valid…but I needed to see the actual PSD file with the layers in tact.  He gave me the PSD file and I had a look.  Here is the breakdown, first with my PaintShop Pro screen showing off the PSD file and then separate images showing their layers (I resized each layer so it can’t be used for other purposes and to protect his work):

SimGoodies-1 SimGoodies-2 SimGoodies-3 SimGoodies-4 SimGoodies-5 SimGoodies-6 SimGoodies-7 SimGoodies-8 SimGoodies-9 SimGoodies-10

Now after speaking with Alex I found out more information.  He used a template graphic for the confetti which can be viewed here.  The fireworks – just brushes in Photoshop.  So yeah, the ball is in Alex’s court.  Why did EA decide to use his artwork for their newsletter?  Isn’t that what they have graphics artists for?  Not only that but they didn’t even ask him or give him the honor of it being used.  Nope, it looks like they ripped it and added a few small changes.

But wait, there is more!  It appears the artist had a second lazy streak.  Instead of designing their own celebration background they used the following artprint!

Their background at the official Sims 3 site:

Was taken from this clipart:

Care to answer, EA?  This is just pitiful, extremely lazy and a horrible way to treat your fans.

Cidade dos Sims – The Sims 3 Ambitions countdown timer

March 15, 2010 in (PC) Ambitions, Community

Want to embed one of the widgets onto your fansite or social networking site?  Feel free to grab the code over at the creator’s website, Cidade dos Sims!