PR: MySims SkyHeroes takes flight on Wii, DS, PS3 and Xbox 360!

For the first time, MySims is heading to the Playstation 3 and Xbox 360 consoles with MySims Sky Heroes!  Morcubus is back and this time he’s taking the battle to the sky.  Its your job to build and battle your aircrafts to defeat his mission of taking over the skyway.  Read the full PR for more details 😀

The MySims Return to Save the Skies from Morcubus with the New Flying Action-Adventure MySims SkyHeroes

REDWOOD CITY, Calif., May 05, 2010 (BUSINESS WIRE) — The thrill and high-speed action of flying meets the creative, immersive world of MySims(TM). The EA Play Label of Electronic Arts Inc. (NASDAQ:ERTS) today announced MySims SkyHeroes(TM), a new flying action-adventure and the next installment from the MySims franchise is in development for Wii(TM), Nintendo DS(TM), and for the first time, the Xbox 360(R) videogame and entertainment system and PlayStation(R)3 computer entertainment system.

MySims games have truly become favorites among kids, families and gamers alike, so we have challenged ourselves to take development to the next level and deliver a new style of adventure for fans with game features and MySims-style fun that can be enjoyed equally by all,” said Scott Evans, General Manager of the The Sims Studio. “We are thrilled to have many firsts with MySims SkyHeroes, like introducing epic boss battles, cooperative gameplay missions and online multiplayer, all available for the very first time in any MySims game.”

In MySims SkyHeroes, players take to the sky to lead the resistance against Morcubus and his drone army and to stop his plans to take over the skyways. Starting as an unknown pilot, players fight to become a celebrated hero as they defeat dangerous enemies in aerial combat, test their reflexes in fast-paced speed challenges, and take on massive enemy bosses that demand all their skills as a pilot to survive. As they progress, players build, customize and tune their aircraft to give them an edge in combat – upgrade wings for swifter maneuvers, switch out the engine for a speed boost, or change the paint job to camouflage the plane and avoid enemy fire.

The popular MySims franchise, which has sold over 8 million units worldwide, will debut for the first time on the Xbox 360 and PlayStation 3 with MySims SkyHeroes. Expanding to these new platforms, the game will feature a full solo campaign, as well as local split-screen and online multiplayer where fans will be able to fly with or against up to 10 friends in – cooperative or competitive modes.

Developed by The Sims Studio in the EA Play Label, MySims SkyHeroes is scheduled to be available worldwide fall of 2010. For game artwork, visit http://www.info.ea.com.

About The Sims

The Sims franchise celebrated its ten year anniversary in February 2010 and an impressive more than 125 million units sold since its launch in February 2000. Now translated into 22 different languages and available in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. Since its June 2009 launch, The Sims 3 has sold more than 4.5 million copies worldwide to date and holds the #1 best-selling PC title for 2009 in North America and Europe. Fan intensity is evidenced through the 110 million downloads of player created content including: Sims, houses, stories and more. The Sims 3 community site, www.thesims3.com, welcomes up to six million unique visitors monthly, handles 300 content downloads every minute and more than 1.8 million uploads have been made to date, including 20 movies each hour. The Sims 3 YouTube Channel is in the top 5 most viewed sponsored channels of all time with more than 26 million video views. Visit The Sims 3 official website to see what the players are creating at www.TheSims3.com or the official YouTube Channel for The Sims at http://www.youtube.com/user/TheSims.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO, The Sims, MySims and MySims SkyHeroes are trademarks of Electronic Arts Inc. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft Group of Companies. “PlayStation” is a trademark of Sony Computer Entertainment Inc. Wii and Nintendo DS are a trademarks of Nintendo. All other trademarks belong to their respective owners.


SporeDay – Spore’s Quadrakiller Template Challenge

Sigh…Come on, Maxis…get to the good stuff and tell us what new product you are working on.  Please?  Pretty please?  Pretty please with a cherry on top?

Overview: In this fixed morphology challenge it’s up to you to modify our template creature to fit the bio provided below. Your entry should be in the form of a creature tagged mcquadrakillerchallenge based on the template provided. Entries will be judged on creativity, adherence to creature bio, how well they animate.

Ballistic Quadrakiller
Bio: When the factories fell silent after centuries of poisoning the planet, only a few things were left moving on the deathfields of the planet Ballistic quadrakillers were among them. Possessing four arms, each capable of unleashing terrifying volleys of lightning projectiles, the quadrakillers were the product of two centuries of fighting over the last natural resources to maintain life. Devastating in combat, quadrakillers possess one flaw their dead makers never got a chance to fix: following attacks, they enter brief rest moves in which they are vulnerable to destruction.

Template restrictions: You may not modify (scale, move, remove) the spine, legs, arms or mouth. You may swap out the weapons at the ends of the arms as desired. You may add parts anywhere.

Tag: mcquadrakillerchallenge

Color/vibe references:
These images are meant to generally inform the aesthetic direction you take especially when painting your creature. It’s not a requirement to match your paint to these colors, but we just want to give you an idea of the vibe we’re looking for.

What will the challenge winner(s) get?
A chance to be featured on Spore.com! Maxis will hand pick the winner(s) in this challenge. Finalists will be posted before the winning creation(s) are announced.

Challenge Rules:

  • To submit a creature, tag it with: mcquadrakillerchallenge
  • You can submit as many entries as you’d like
  • All submissions must be in by 11:00am PDT May 18, 2010
  • Optional: Post screenshots or YouTube movies of your creation on the forum

Feature Criteria

  • Creation must not have any parent authored by a different creator (other than MaxisCactus)
  • Creation must not have any offensive creation in its lineage (any parent or child creations)
  • Creation must not have any links or references to other sites in the submission’s tags, name, or description


How Do I use the Template?

  1. Right click on the small PNG above and choose Save as.
  2. Open your Spore Creature Creator and drag the png into the editor.
  3. Add parts and paint to flesh out the character of this creature. All parts including accessory, mech, C&C, and base game parts are allowed. You may not scale, remove or move any parts of the original template, with the exception that the feet may be swapped out for other feet.

Can I use cheats?
Cheats such as AddDNA and Freedom are not allowed. Asymmetry is allowed on the parts you add.

Is outfitting allowed?

Posted at the Sporums via MaxisCactus


IBM unveils CityOne – the next generation SimCity

We’re long overdue for a new SimCity.  SimCity 4 was released…what in January of 2003?  That’s 7 years ago.  SimCity Societies was suppose to be it’s follow up…but we all know how that turned out…Then we had CitiesXL and to be honest, that completely dropped off my radar after it required a monthly payment.  Now IBM wants to take a stab at city creation with their new ‘CityOne’ game.  However, they want to focus on the real life aspects instead of sending UFO’s and Godzilla to attack your citizens.  Sure, it’ll never be SimCity in my eyes, but what are we to do when Maxis won’t pick up on one of their greatest and oldest franchise?  It’s practically their version of Nintendo’s Mario….

CityOne is much like Sim City, only the problems are scarily real, ranging among energy, water, banking, and retail. So, for example, one day you might get hit by a rapid increase in water usage due to population growth–while you’re still losing 40% of your water supply to leaky pipes. (This is actually reality, in decrepit megalopolises such as Mumbai and Mexico City.) To fix that problem, you’ll have to carefully install a real-time water management system. Or, to encourage growth in small-businesses, you’ll have to set up an infrastructure of mobile payments, dynamic invoicing, and micro-lending.

read more at FastCompany


GamesRadar – behind the scenes of The Sims Studio

I’ve been lucky enough to visit EA Studios in the past and believe me, it’s a place that everyone should have the chance to check out.  Of course, the only way you can drop by is to get invited – believe it or not it is a work environment, after all… So that’s why GamesRadar shares with us a virtual tour of the studio through the following pictures.  Props to Simillion for the find.

Last week, GamesRadar was invited to Electronic Arts’ Redwood City campus for an early peak at The Sims 3: Ambitions expansion pack. Unfortunately, we won’t be able to share our impressions of the upcoming expansion for another week. But we did manage to bring a camera so we could give you a behind the scenes look at the EA campus and the studio where The Sims 3 was developed. Ever wonder where your Sims came from? Wonder no more and join us for a quick tour.

Above: Located in Redwood City, California, Electronic Arts’ campus is gigantic. It has its own soccer field and a hedge maze. See that yellow-ish circle in the bottom-left corner? That’s the maze

Above: The hedge maze. You won’t be getting lost with these short walls, but it’s still quite lovely

continue viewing the tour at GamesRadar